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Tags:
acidDamagecomplexAction -
Name:
aAcidSpirit
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Displayed name:
Acid spirit
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Description:
A mystical serpent made out of pure Acid appears from the ground and expels a cone of acid out of their mouth. The acid damage decreased with the distance from the emit point.
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Cast description:
AP: aAP CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: {vLvl.value*2}m cone at 10m On a successful Vigor test, MR {character.sVigor} [1d20] : Creates a {vLvl.value*2}m acid cone that deals vLvld6 Acid damage the first 2m and 1d6 less every 2m afterward. Affected creatures do a Reflex test which, on success, reduces by half the amount of damage.
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Condition:
assert((character.sFlux.current >= aFluxCost),[[You don't have enough Flux.]])
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AP cost:
4
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Cooldown:
4
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Flux cost:
apMod(aAP)*cdMod(aCD)*mediumMod*sum(dist,1,vLvl,(coneMod(dist*2)-coneMod((dist-1)*2))*effect((vLvl-dist+1)*55,60,character.sCatalystLvl))*autoSave*halfOnSave*complexMod
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Variables:
vLvl.slider(Lvl,1,10,1)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
No effects