• Tags:

    acidDamagecomplexAction
  • Name:

    aAcidSpirit

  • Displayed name:

    Acid spirit

  • Description:

    A mystical serpent made out of pure Acid appears from the ground and expels a cone of acid out of their mouth. The acid damage decreased with the distance from the emit point.

  • Cast description:

    AP: aAP CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: {vLvl*2}m cone at 10m On a successful Vigor test, MR {sVigor} [1d20] : Creates a {vLvl*2}m acid cone that deals vLvld6 Acid damage the first 2m and 1d6 less every 2m afterward. Affected creatures do a Reflex test which, on success, reduces by half the amount of damage.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    4

  • Cooldown:

    4

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*mediumMod*sum(dist,1,vLvl,(coneMod(dist*2)-coneMod((dist-1)*2))*effectLvl((vLvl-dist+1)*55,60,sCatalystLvl))*autoSave*halfOnSave*complexMod

  • Variables:

    vLvl.slider(Lvl,1,10,1)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    No effects